InternalOptionalassets: IContentAssetsReadonlydataReadonlygraphicsOne Graphics per drawing of the content, shared by every symbol that shows it
ReadonlyimagesReadonlylibReadonlymemberReadonlyscriptsReadonlyspriteReadonlywritersSets the textures of the content's images (by manifest id) and the sprite sheets cut from them. Done before any instance is made: the constructor's assets, or the textures a loader read for the content afterwards.
An instance of a symbol for the application to place, set up as the HTML
template sets up the root it creates: a clip that re-caches its children's
color effects (it has a filterCacheList) gets the filter cache handling,
which published code otherwise gets from the symbol that creates it (an
instance made by new lib[id]() in a frame script gets none, as in
CreateJS). The handling does not change what the player draws (it draws
color effects without caches); it keeps the instance's state the
template's.
The image a frame of a sheet is drawn into for a bitmap fill (named after the atlas and the frame)
A content: the symbol classes built from generated data, sharing one definition per symbol. Not part of the API: applications get an IContent.