@tawaship/animate-data-converter - v0.1.0
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    Interface ISlotDef

    A display object an instance of a MovieClip symbol owns. Every instance of the symbol creates one of each, in the order of slots; tweens, state entries, masks and members refer to them by index.

    interface ISlotDef {
        bitmap: IBitmapDef | null;
        button: IButtonDef | null;
        cache: ICacheDef | null;
        filterCacheListener: boolean;
        filters: IFilterDef[] | null;
        graphics: number | null;
        hitArea: number | null;
        init: IPropMapDef;
        kind: TDisplayKind;
        loop: number | null;
        mask: number | null;
        mode: string | null;
        parentSet: boolean;
        sprite: ISpriteDef | null;
        startPosition: number | null;
        symbol: string | null;
        text: IDataMap | null;
    }
    Index
    bitmap: IBitmapDef | null

    Bitmap content (as sprite)

    button: IButtonDef | null

    The ButtonHelper attached to it, or null

    cache: ICacheDef | null

    Its cache, or null when it is not cached

    filterCacheListener: boolean

    Whether the template's AdobeAn.handleFilterCache is attached as a tick listener (published code attaches it to an instance of a symbol that has a filterCacheList; the HTML template does the same for the root)

    filters: IFilterDef[] | null

    Filters set on it, or null

    graphics: number | null

    Index into the symbol's graphics table (shape)

    hitArea: number | null

    Slot index of the hit area

    Constructor-time display properties

    What it is

    loop: number | null

    How it loops, as createjs holds it (-1 loops for ever, 0 does not loop)

    mask: number | null

    Slot index of the mask

    mode: string | null

    Per-instance MovieClip arguments (null unless kind is movieclip): how its timeline follows its parent's (independent, single or synched, as createjs.MovieClip names them)

    parentSet: boolean

    Whether the constructor set parent to the owning clip without adding it as a child (published code does this for Text)

    sprite: ISpriteDef | null

    Sprite / Bitmap content. For an instance of a lib symbol, null when it is the symbol's own (the symbol's definition has it), recorded only when the instance differs from it

    startPosition: number | null

    The frame its timeline starts from

    symbol: string | null

    Symbol id for MovieClip slots, and for Sprite / Bitmap slots that are instances of a lib symbol

    text: IDataMap | null

    Text properties (TEXT_KEYS)