inherited PIXI.Sprite

Hierarchy

  • Sprite
    • PixiSprite

Constructors

  • Parameters

    Returns PixiSprite

Properties

_accessibleActive: boolean

Member

Memberof

PIXI.DisplayObject#

Todo

Needs docs.

_accessibleDiv: boolean

Member

Memberof

PIXI.DisplayObject#

Todo

Needs docs.

_bounds: Bounds

The bounds object, this is used to calculate and store the bounds of the displayObject.

Member

PIXI.DisplayObject#_bounds

_boundsID: number

Flags the cached bounds as dirty.

Member

PIXI.DisplayObject#_boundsID

_boundsRect: Bounds

Cache of this display-object's bounds-rectangle.

Member

PIXI.DisplayObject#_boundsRect

_cachedTint: number

Cached tint value so we can tell when the tint is changed. Value is used for 2d CanvasRenderer.

Member

PIXI.Sprite#_cachedTint

Default

0xFFFFFF
_createjs: any
_destroyed: boolean

If the object has been destroyed via destroy(). If true, it should not be used.

Member

PIXI.DisplayObject#_destroyed

_enabledFilters: Filter[]

Currently enabled filters

Member

PIXI.DisplayObject#_enabledFilters

_height: number

The height of the sprite (this is initially set by the texture)

Member

PIXI.Sprite#_height

_lastSortedIndex: number

Which index in the children array the display component was before the previous zIndex sort. Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.

Member

PIXI.DisplayObject#_lastSortedIndex

_localBounds: Bounds

Local bounds object, swapped with _bounds when using getLocalBounds().

Member

PIXI.DisplayObject#_localBounds

_localBoundsRect: Bounds

Cache of this display-object's local-bounds rectangle.

Member

PIXI.DisplayObject#_localBoundsRect

_mask: null | Container | MaskData

The original, cached mask of the object.

Member

PIXI.DisplayObject#_mask

_tempDisplayObjectParent: Container

Member

_width: number

The width of the sprite (this is initially set by the texture)

Member

PIXI.Sprite#_width

_zIndex: number

The zIndex of the displayObject. A higher value will mean it will be rendered on top of other displayObjects within the same container.

Member

PIXI.DisplayObject#_zIndex

accessible: boolean

Flag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set

Member

Memberof

PIXI.DisplayObject#

accessibleChildren: boolean

Setting to false will prevent any children inside this container to be accessible. Defaults to true.

Member

Memberof

PIXI.DisplayObject#

Default

true
accessibleHint: string

Sets the aria-label attribute of the shadow div

Member

Memberof

PIXI.DisplayObject#

accessiblePointerEvents: string

Specify the pointer-events the accessible div will use Defaults to auto.

Member

Memberof

PIXI.DisplayObject#

Default

'auto'
accessibleTitle: string

Sets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'

Member

Memberof

PIXI.DisplayObject#

accessibleType: string

Specify the type of div the accessible layer is. Screen readers treat the element differently depending on this type. Defaults to button.

Member

Memberof

PIXI.DisplayObject#

Default

'button'
alpha: number

The opacity of the object.

Member

PIXI.DisplayObject#alpha

anchor: ObservablePoint

The anchor sets the origin point of the sprite. The default value is taken from the PIXI.Texture|Texture and passed to the constructor.

The default is (0,0), this means the sprite's origin is the top left.

Setting the anchor to (0.5,0.5) means the sprite's origin is centered.

Setting the anchor to (1,1) would mean the sprite's origin point will be the bottom right corner.

If you pass only single parameter, it will set both x and y to the same value as shown in the example below.

Example

const sprite = new PIXI.Sprite(texture);
sprite.anchor.set(0.5); // This will set the origin to center. (0.5) is same as (0.5, 0.5).

Member

angle: number

The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

Member

blendMode: number

The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

Member

PIXI.Sprite#blendMode

Default

PIXI.BLEND_MODES.NORMAL

See

PIXI.BLEND_MODES

buttonMode: boolean

If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to 'pointer'.

Example

const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.buttonMode = true;

Member

Memberof

PIXI.DisplayObject#

cacheAsBitmap: boolean

Set this to true if you want this display object to be cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to false

IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

Member

Memberof

PIXI.DisplayObject#

children: DisplayObject[]

The array of children of this container.

Member

PIXI.Container#children

cursor: string

This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.

Example

const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.cursor = 'wait';

See

https://developer.mozilla.org/en/docs/Web/CSS/cursor

Member

Memberof

PIXI.DisplayObject#

filterArea: Rectangle

The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

Also works as an interaction mask.

Member

PIXI.DisplayObject#filterArea

filters: Filter[]

Sets the filters for the displayObject.

  • IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

Member

PIXI.DisplayObject#filters

height: number

The height of the sprite, setting this will actually modify the scale to achieve the value set

Member

hitArea: IHitArea

Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.

Example

const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);

Member

Memberof

PIXI.DisplayObject#

interactive: boolean

Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless interactive is set to true.

Example

const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.on('tap', (event) => {
//handle event
});

Member

Memberof

PIXI.DisplayObject#

interactiveChildren: boolean

Determines if the children to the displayObject can be clicked/touched Setting this to false allows PixiJS to bypass a recursive hitTest function

Member

Memberof

PIXI.Container#

isMask: boolean

Does any other displayObject use this object as a mask?

Member

PIXI.DisplayObject#isMask

isSprite: boolean

used to fast check if a sprite is.. a sprite!

Member

PIXI.Sprite#isSprite

localTransform: Matrix

Current transform of the object based on local factors: position, scale, other stuff.

Member

mask: null | Container | MaskData

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

Example

const graphics = new PIXI.Graphics();
graphics.beginFill(0xFF3300);
graphics.drawRect(50, 250, 100, 100);
graphics.endFill();

const sprite = new PIXI.Sprite(texture);
sprite.mask = graphics;

Todo

At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

Member

name: string

The instance name of the object.

Memberof

PIXI.DisplayObject#

Member

name

parent: Container

The display object container that contains this display object.

Member

PIXI.DisplayObject#parent

pivot: ObservablePoint

The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.

Member

pluginName: string

Plugin that is responsible for rendering this element. Allows to customize the rendering process without overriding '_render' & '_renderCanvas' methods.

Member

PIXI.Sprite#pluginName

Default

'batch'
position: ObservablePoint

The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.

Member

renderable: boolean

Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually.

Member

PIXI.DisplayObject#renderable

rotation: number

The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

Member

roundPixels: boolean

If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. To set the global default, change PIXI.settings.ROUND_PIXELS

Member

Default

false
scale: ObservablePoint

The scale factor of the object. Assignment by value since pixi-v4.

Member

skew: ObservablePoint

The skew factor for the object in radians. Assignment by value since pixi-v4.

Member

sortDirty: boolean

Should children be sorted by zIndex at the next updateTransform call. Will get automatically set to true if a new child is added, or if a child's zIndex changes.

Member

PIXI.Container#sortDirty

sortableChildren: boolean

If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as

Link

https://github.com/pixijs/pixi-display

Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

See

PIXI.settings.SORTABLE_CHILDREN

Member

PIXI.Container#sortableChildren

texture: Texture

The texture that the sprite is using

Member

tint: number

The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

Member

Default

0xFFFFFF
transform: Transform

World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

Member

PIXI.DisplayObject#transform

visible: boolean

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

Member

PIXI.DisplayObject#visible

width: number

The width of the sprite, setting this will actually modify the scale to achieve the value set

Member

worldAlpha: number

The multiplied alpha of the displayObject.

Member

PIXI.DisplayObject#worldAlpha

worldTransform: Matrix

Current transform of the object based on world (parent) factors.

Member

worldVisible: boolean

Indicates if the object is globally visible.

Member

x: number

The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

Member

y: number

The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

Member

zIndex: number

The zIndex of the displayObject. If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other displayObjects within the same container.

Member

Accessors

Methods

  • Protected

    Updates the bounds of the sprite.

    Returns void

  • Protected

    When the texture is updated, this event will fire to update the scale and frame

    Returns void

  • Recursively updates transform of all objects from the root to this one internal function for toLocal()

    Returns void

  • Protected

    Renders the object using the WebGL renderer

    Parameters

    • renderer: Renderer

      The webgl renderer to use.

    Returns void

  • Adds one or more children to the container.

    Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

    Type Parameters

    • TChildren extends DisplayObject[]

    Parameters

    • Rest ...children: TChildren

      The DisplayObject(s) to add to the container

    Returns TChildren[0]

    The first child that was added.

  • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

    Type Parameters

    • T extends DisplayObject

    Parameters

    • child: T

      The child to add

    • index: number

      The index to place the child in

    Returns T

    The child that was added.

  • Parameters

    • event: InteractionEventTypes
    • fn: ((event) => void)
        • (event): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • fn: Function
    • Optional context: any

    Returns this

  • Recalculates the bounds of the container.

    Returns void

  • calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData This is used to ensure that the true width and height of a trimmed texture is respected

    Returns void

  • calculates worldTransform * vertices, store it in vertexData

    Returns void

  • Container default updateTransform, does update children of container. Will crash if there's no parent element.

    Returns void

    Memberof

    PIXI.Container#

    Function

    containerUpdateTransform

  • Tests if a point is inside this sprite

    Parameters

    • point: IPointData

      the point to test

    Returns boolean

    the result of the test

  • Destroys this sprite and optionally its texture and children

    Parameters

    • Optional options: {
          baseTexture?: boolean;
          children?: boolean;
          texture?: boolean;
      }

      Options parameter. A boolean will act as if all options have been set to that value

      • Optional baseTexture?: boolean

        Should it destroy the base texture of the sprite as well

      • Optional children?: boolean

        if set to true, all the children will have their destroy method called as well. 'options' will be passed on to those calls.

      • Optional texture?: boolean

        Should it destroy the current texture of the sprite as well

    Returns void

  • Pair method for enableTempParent

    Parameters

    • cacheParent: DisplayObject

      actual parent of element

    Returns void

  • DisplayObject default updateTransform, does not update children of container. Will crash if there's no parent element.

    Returns void

    Memberof

    PIXI.DisplayObject#

    Function

    displayObjectUpdateTransform

  • Calls each of the listeners registered for a given event.

    Parameters

    • event: string | symbol

      The event name.

    • Rest ...args: any[]

      Arguments that are passed to registered listeners

    Returns boolean

    true if the event had listeners, else false.

  • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root

    const cacheParent = elem.enableTempParent();
    elem.updateTransform();
    elem.disableTempParent(cacheParent);

    Returns DisplayObject

    current parent

  • Return an array listing the events for which the emitter has registered listeners.

    Returns (string | symbol)[]

  • Retrieves the bounds of the displayObject as a rectangle object.

    Parameters

    • Optional skipUpdate: boolean

      Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

    • Optional rect: Rectangle

      Optional rectangle to store the result of the bounds calculation.

    Returns Rectangle

    The rectangular bounding area.

  • Returns the child at the specified index

    Parameters

    • index: number

      The index to get the child at

    Returns DisplayObject

    The child at the given index, if any.

  • Returns the display object in the container.

    Recursive searches are done in a preorder traversal.

    Parameters

    • name: string

      Instance name.

    • Optional deep: boolean

      Whether to search recursively

    Returns DisplayObject

    The child with the specified name.

    Method

    getChildByName

    Memberof

    PIXI.Container#

  • Returns the index position of a child DisplayObject instance

    Parameters

    • child: DisplayObject

      The DisplayObject instance to identify

    Returns number

    The index position of the child display object to identify

  • Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.

    Parameters

    • Optional point: Point

      The point to write the global value to.

    • Optional skipUpdate: boolean

      Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

    Returns Point

    The updated point.

    Method

    getGlobalPosition

    Memberof

    PIXI.DisplayObject#

  • Gets the local bounds of the sprite object.

    Parameters

    • Optional rect: Rectangle

      The output rectangle.

    Returns Rectangle

    The bounds.

  • Return the number of listeners listening to a given event.

    Parameters

    • event: string | symbol

      The event name.

    Returns number

  • Return the listeners registered for a given event.

    Parameters

    • event: string | symbol

      The event name.

    Returns Function[]

  • Parameters

    • event: string
    • Optional fn: Function
    • Optional context: any

    Returns this

  • Parameters

    • event: "removed" | "added"
    • fn: ((displayObject) => void)
        • (displayObject): void
        • Parameters

          • displayObject: DisplayObject

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string
    • fn: Function
    • Optional context: any

    Returns this

  • Protected

    Overridable method that can be used by Container subclasses whenever the children array is modified

    Returns void

  • Parameters

    • event: "removed" | "added"
    • fn: ((displayObject) => void)
        • (displayObject): void
        • Parameters

          • displayObject: DisplayObject

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string
    • fn: Function
    • Optional context: any

    Returns this

  • Parameters

    • Optional event: InteractionEventTypes

    Returns this

  • Parameters

    • Optional event: string | symbol

    Returns this

  • Removes one or more children from the container.

    Type Parameters

    • TChildren extends DisplayObject[]

    Parameters

    • Rest ...children: TChildren

      The DisplayObject(s) to remove

    Returns TChildren[0]

    The first child that was removed.

  • Removes a child from the specified index position.

    Parameters

    • index: number

      The index to get the child from

    Returns DisplayObject

    The child that was removed.

  • Removes all children from this container that are within the begin and end indexes.

    Parameters

    • Optional beginIndex: number

      The beginning position.

    • Optional endIndex: number

      The ending position. Default value is size of the container.

    Returns DisplayObject[]

    List of removed children

  • Parameters

    • event: InteractionEventTypes
    • Optional fn: ((event) => void)
        • (event): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • Optional fn: Function
    • Optional context: any

    Returns this

  • Renders the object using the WebGL renderer

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

  • Protected

    Render the object using the WebGL renderer and advanced features.

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

  • Changes the position of an existing child in the display object container

    Parameters

    • child: DisplayObject

      The child DisplayObject instance for which you want to change the index number

    • index: number

      The resulting index number for the child display object

    Returns void

  • Set the parent Container of this DisplayObject.

    Parameters

    • container: Container

      The Container to add this DisplayObject to.

    Returns Container

    The Container that this DisplayObject was added to.

  • Convenience function to set the position, scale, skew and pivot at once.

    Parameters

    • Optional x: number

      The X position

    • Optional y: number

      The Y position

    • Optional scaleX: number

      The X scale value

    • Optional scaleY: number

      The Y scale value

    • Optional rotation: number

      The rotation

    • Optional skewX: number

      The X skew value

    • Optional skewY: number

      The Y skew value

    • Optional pivotX: number

      The X pivot value

    • Optional pivotY: number

      The Y pivot value

    Returns DisplayObject

    The DisplayObject instance

  • Sorts children by zIndex. Previous order is mantained for 2 children with the same zIndex.

    Returns void

  • Swaps the position of 2 Display Objects within this container.

    Parameters

    • child: DisplayObject

      First display object to swap

    • child2: DisplayObject

      Second display object to swap

    Returns void

  • Calculates the global position of the display object.

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional point: Point

      A Point object in which to store the value, optional (otherwise will create a new Point).

    • Optional skipUpdate: boolean

      Should we skip the update transform.

    Returns Point

    A point object representing the position of this object.

  • Calculates the local position of the display object relative to another point.

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional from: DisplayObject

      The DisplayObject to calculate the global position from.

    • Optional point: Point

      A Point object in which to store the value, optional (otherwise will create a new Point).

    • Optional skipUpdate: boolean

      Should we skip the update transform

    Returns Point

    A point object representing the position of this object

  • Updates the transform on all children of this container for rendering

    Returns void

  • Helper function that creates a new sprite based on the source you provide. The source can be - frame id, image url, video url, canvas element, video element, base texture

    Parameters

    • source: string | HTMLCanvasElement | HTMLVideoElement | Texture

      Source to create texture from

    • Optional options: any

      See PIXI.BaseTexture's constructor for options.

    Returns Sprite

    The newly created sprite

    Static

  • Mixes all enumerable properties and methods from a source object to DisplayObject.

    Parameters

    • source: any

      The source of properties and methods to mix in.

    Returns void

Generated using TypeDoc