The acceleration to apply.
Body count.
List of bodies.
Adds a body to the controller.
Body to add.
Removes all bodies from the controller.
Debug drawing.
Handle to drawer.
Gets the body list.
Body list.
Gets the next controller.
Next controller.
Gets the world.
World.
Removes a body from the controller.
Body to remove from this controller.
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Applies an acceleration every frame, like gravity.