@tawaship/pixi-animate-container - v3.0.0
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    Class PixiGraphics

    inherited PIXI.Graphics

    Hierarchy

    • Graphics
      • PixiGraphics
    Index
    _accessibleActive: boolean

    PIXI.DisplayObject#

    Needs docs.

    _accessibleDiv: boolean

    PIXI.DisplayObject#

    Needs docs.

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    PIXI.DisplayObject#_bounds

    _boundsID: number

    Flags the cached bounds as dirty.

    PIXI.DisplayObject#_boundsID

    _boundsRect: Bounds

    Cache of this display-object's bounds-rectangle.

    PIXI.DisplayObject#_boundsRect

    _destroyed: boolean

    If the object has been destroyed via destroy(). If true, it should not be used.

    PIXI.DisplayObject#_destroyed

    _enabledFilters: Filter[]

    Currently enabled filters

    PIXI.DisplayObject#_enabledFilters

    _fillStyle: FillStyle

    Current fill style

    PIXI.Graphics#_fillStyle

    _holeMode: boolean

    Current hole mode is enabled.

    PIXI.Graphics#_holeMode

    false
    @protected
    _lastSortedIndex: number

    Which index in the children array the display component was before the previous zIndex sort. Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.

    PIXI.DisplayObject#_lastSortedIndex

    _lineStyle: LineStyle

    Current line style

    PIXI.Graphics#_lineStyle

    _localBounds: Bounds

    Local bounds object, swapped with _bounds when using getLocalBounds().

    PIXI.DisplayObject#_localBounds

    _localBoundsRect: Bounds

    Cache of this display-object's local-bounds rectangle.

    PIXI.DisplayObject#_localBoundsRect

    _mask: Container | MaskData | null

    The original, cached mask of the object.

    PIXI.DisplayObject#_mask

    _matrix: Matrix

    Current shape transform matrix.

    PIXI.Graphics#_matrix

    _tempDisplayObjectParent: Container
    _zIndex: number

    The zIndex of the displayObject. A higher value will mean it will be rendered on top of other displayObjects within the same container.

    PIXI.DisplayObject#_zIndex

    accessible: boolean

    Flag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set

    PIXI.DisplayObject#

    accessibleChildren: boolean

    Setting to false will prevent any children inside this container to be accessible. Defaults to true.

    PIXI.DisplayObject#

    true
    
    accessibleHint: string

    Sets the aria-label attribute of the shadow div

    PIXI.DisplayObject#

    accessiblePointerEvents: string

    Specify the pointer-events the accessible div will use Defaults to auto.

    PIXI.DisplayObject#

    'auto'
    
    accessibleTitle: string

    Sets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'

    PIXI.DisplayObject#

    accessibleType: string

    Specify the type of div the accessible layer is. Screen readers treat the element differently depending on this type. Defaults to button.

    PIXI.DisplayObject#

    'button'
    
    alpha: number

    The opacity of the object.

    PIXI.DisplayObject#alpha

    angle: number

    The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    batchDirty: number

    Update dirty for limiting calculating batches.

    PIXI.Graphics#batchDirty

    -1
    
    batches: any[]

    A collections of batches! These can be drawn by the renderer batch system.

    PIXI.Graphics#batches

    batchTint: number

    Update dirty for limiting calculating tints for batches.

    PIXI.Graphics#batchTint

    -1
    
    blendMode: number

    The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

    PIXI.BLEND_MODES.NORMAL;
    

    PIXI.BLEND_MODES

    buttonMode: boolean

    If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to 'pointer'.

    const sprite = new PIXI.Sprite(texture);
    sprite.interactive = true;
    sprite.buttonMode = true;

    PIXI.DisplayObject#

    cacheAsBitmap: boolean

    When cacheAsBitmap is set to true the graphics object will be rendered as if it was a sprite. This is useful if your graphics element does not change often, as it will speed up the rendering of the object in exchange for taking up texture memory. It is also useful if you need the graphics object to be anti-aliased, because it will be rendered using canvas. This is not recommended if you are constantly redrawing the graphics element.

    cacheAsBitmap

    PIXI.Graphics#

    false
    
    children: DisplayObject[]

    The array of children of this container.

    PIXI.Container#children

    currentPath: Polygon

    Current path

    PIXI.Graphics#currentPath

    cursor: string

    This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.

    const sprite = new PIXI.Sprite(texture);
    sprite.interactive = true;
    sprite.cursor = 'wait';

    PIXI.DisplayObject#

    fill: FillStyle

    The current fill style.

    filterArea: Rectangle

    The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

    Also works as an interaction mask.

    PIXI.DisplayObject#filterArea

    filters: Filter[]

    Sets the filters for the displayObject.

    • IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

    PIXI.DisplayObject#filters

    geometry: GraphicsGeometry

    Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh or Graphics objects.

    height: number

    The height of the Container, setting this will actually modify the scale to achieve the value set

    hitArea: IHitArea

    Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.

    const sprite = new PIXI.Sprite(texture);
    sprite.interactive = true;
    sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);

    PIXI.DisplayObject#

    interactive: boolean

    Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless interactive is set to true.

    const sprite = new PIXI.Sprite(texture);
    sprite.interactive = true;
    sprite.on('tap', (event) => {
    //handle event
    });

    PIXI.DisplayObject#

    interactiveChildren: boolean

    Determines if the children to the displayObject can be clicked/touched Setting this to false allows PixiJS to bypass a recursive hitTest function

    PIXI.Container#

    isMask: boolean

    Does any other displayObject use this object as a mask?

    PIXI.DisplayObject#isMask

    isSprite: boolean

    used to fast check if a sprite is.. a sprite!

    PIXI.DisplayObject#isSprite

    line: LineStyle

    The current line style.

    localTransform: Matrix

    Current transform of the object based on local factors: position, scale, other stuff.

    mask: Container | MaskData | null

    Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

    For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

    const graphics = new PIXI.Graphics();
    graphics.beginFill(0xFF3300);
    graphics.drawRect(50, 250, 100, 100);
    graphics.endFill();

    const sprite = new PIXI.Sprite(texture);
    sprite.mask = graphics;

    At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

    name: string

    The instance name of the object.

    PIXI.DisplayObject#

    name

    parent: Container

    The display object container that contains this display object.

    PIXI.DisplayObject#parent

    pivot: ObservablePoint

    The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.

    pluginName: string

    Renderer plugin for batching

    PIXI.Graphics#pluginName

    'batch'
    
    position: ObservablePoint

    The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

    Only affects recursive calls from parent. You can ask for bounds manually.

    PIXI.DisplayObject#renderable

    rotation: number

    The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    scale: ObservablePoint

    The scale factor of the object. Assignment by value since pixi-v4.

    shader: Shader

    Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.

    PIXI.Graphics#shader

    skew: ObservablePoint

    The skew factor for the object in radians. Assignment by value since pixi-v4.

    sortableChildren: boolean

    If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

    This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as

    PIXI.settings.SORTABLE_CHILDREN

    PIXI.Container#sortableChildren

    sortDirty: boolean

    Should children be sorted by zIndex at the next updateTransform call. Will get automatically set to true if a new child is added, or if a child's zIndex changes.

    PIXI.Container#sortDirty

    state: State

    Represents the WebGL state the Graphics required to render, excludes shader and geometry. E.g., blend mode, culling, depth testing, direction of rendering triangles, backface, etc.

    PIXI.Graphics#state

    tint: number

    The tint applied to the graphic shape. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

    0xFFFFFF
    
    transform: Transform

    World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

    PIXI.DisplayObject#transform

    vertexData: Float32Array

    Copy of the object vertex data.

    PIXI.Graphics#vertexData

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    PIXI.DisplayObject#visible

    width: number

    The width of the Container, setting this will actually modify the scale to achieve the value set

    worldAlpha: number

    The multiplied alpha of the displayObject.

    PIXI.DisplayObject#worldAlpha

    worldTransform: Matrix

    Current transform of the object based on world (parent) factors.

    worldVisible: boolean

    Indicates if the object is globally visible.

    x: number

    The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

    y: number

    The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    zIndex: number

    The zIndex of the displayObject. If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other displayObjects within the same container.

    • Protected

      Retrieves the bounds of the graphic shape as a rectangle object

      Returns void

    • Protected

      Initialize the curve

      Parameters

      • Optionalx: number
      • Optionaly: number

      Returns void

    • Protected

      Populating batches for rendering

      Returns void

    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    • Protected

      Renders the object using the WebGL renderer

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Protected

      Renders the batches using the BathedRenderer plugin

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Protected

      Renders the graphics direct

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Renders specific DrawCall

      Parameters

      • renderer: Renderer
      • drawCall: BatchDrawCall

      Returns void

    • Protected

      Resolves shader for direct rendering

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type Parameters

      • TChildren extends DisplayObject[]

      Parameters

      • ...children: TChildren

        The DisplayObject(s) to add to the container

      Returns TChildren[0]

      The first child that was added.

    • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

      Type Parameters

      • T extends DisplayObject

      Parameters

      • child: T

        The child to add

      • index: number

        The index to place the child in

      Returns T

      The child that was added.

    • Parameters

      • event: InteractionEventTypes
      • fn: (event: InteractionEvent) => void
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: string | symbol
      • fn: Function
      • Optionalcontext: any

      Returns this

    • The arc method creates an arc/curve (used to create circles, or parts of circles).

      Parameters

      • cx: number

        The x-coordinate of the center of the circle

      • cy: number

        The y-coordinate of the center of the circle

      • radius: number

        The radius of the circle

      • startAngle: number

        The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)

      • endAngle: number

        The ending angle, in radians

      • Optionalanticlockwise: boolean

        Specifies whether the drawing should be counter-clockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • The arcTo() method creates an arc/curve between two tangents on the canvas.

      "borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!

      Parameters

      • x1: number

        The x-coordinate of the first tangent point of the arc

      • y1: number

        The y-coordinate of the first tangent point of the arc

      • x2: number

        The x-coordinate of the end of the arc

      • y2: number

        The y-coordinate of the end of the arc

      • radius: number

        The radius of the arc

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

      Parameters

      • Optionalcolor: number

        the color of the fill

      • Optionalalpha: number

        the alpha of the fill

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Begin adding holes to the last draw shape IMPORTANT: holes must be fully inside a shape to work Also weirdness ensues if holes overlap! Ellipses, Circles, Rectangles and Rounded Rectangles cannot be holes or host for holes in CanvasRenderer, please use moveTo lineTo, quadraticCurveTo if you rely on pixi-legacy bundle.

      Returns Graphics

      Returns itself.

    • Begin the texture fill

      Parameters

      • Optionaloptions: { alpha?: number; color?: number; matrix?: Matrix; texture?: Texture }

        Object object.

        • Optionalalpha?: number

          Alpha of fill

        • Optionalcolor?: number

          Background to fill behind texture

        • Optionalmatrix?: Matrix

          Transform matrix

        • Optionaltexture?: Texture

          Texture to fill

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Calculate the points for a bezier curve and then draws it.

      Parameters

      • cpX: number

        Control point x

      • cpY: number

        Control point y

      • cpX2: number

        Second Control point x

      • cpY2: number

        Second Control point y

      • toX: number

        Destination point x

      • toY: number

        Destination point y

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Recalculates the bounds of the container.

      Returns void

    • Protected

      Recalcuate the tint by applying tin to batches using Graphics tint.

      Returns void

    • Protected

      If there's a transform update or a change to the shape of the geometry, recaculate the vertices.

      Returns void

    • Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Creates a new Graphics object with the same values as this one. Note that only the geometry of the object is cloned, not its transform (position,scale,etc)

      Returns Graphics

      A clone of the graphics object

    • Closes the current path.

      Returns Graphics

      Returns itself.

    • Function

      Container default updateTransform, does update children of container. Will crash if there's no parent element.

      Returns void

      PIXI.Container# containerUpdateTransform

    • Tests if a point is inside this graphics object

      Parameters

      • point: IPointData

        the point to test

      Returns boolean

      the result of the test

    • Destroys the Graphics object.

      Parameters

      • Optionaloptions: { baseTexture?: boolean; children?: boolean; texture?: boolean }

        Options parameter. A boolean will act as if all options have been set to that value

        • OptionalbaseTexture?: boolean

          Only used for child Sprites if options.children is set to true Should it destroy the base texture of the child sprite

        • Optionalchildren?: boolean

          if set to true, all the children will have their destroy method called as well. 'options' will be passed on to those calls.

        • Optionaltexture?: boolean

          Only used for child Sprites if options.children is set to true Should it destroy the texture of the child sprite

      Returns void

    • Pair method for enableTempParent

      Parameters

      • cacheParent: DisplayObject

        actual parent of element

      Returns void

    • Function

      DisplayObject default updateTransform, does not update children of container. Will crash if there's no parent element.

      Returns void

      PIXI.DisplayObject# displayObjectUpdateTransform

    • Draw Rectangle with chamfer corners.

      Note: Only available with @pixi/graphics-extras.

      Parameters

      • x: number

        Upper left corner of rect

      • y: number

        Upper right corner of rect

      • width: number

        Width of rect

      • height: number

        Height of rect

      • chamfer: number

        accept negative or positive values

      Returns Graphics

      Returns self.

      PIXI.Graphics#drawChamferRect

    • Draws a circle.

      Parameters

      • x: number

        The X coordinate of the center of the circle

      • y: number

        The Y coordinate of the center of the circle

      • radius: number

        The radius of the circle

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draws an ellipse.

      Parameters

      • x: number

        The X coordinate of the center of the ellipse

      • y: number

        The Y coordinate of the center of the ellipse

      • width: number

        The half width of the ellipse

      • height: number

        The half height of the ellipse

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draw Rectangle with fillet corners.

      Note: Only available with @pixi/graphics-extras.

      Parameters

      • x: number

        Upper left corner of rect

      • y: number

        Upper right corner of rect

      • width: number

        Width of rect

      • height: number

        Height of rect

      • fillet: number

        non-zero real number, size of corner cutout

      Returns Graphics

      Returns self.

      PIXI.Graphics#drawFilletRect

    • Draws a polygon using the given path.

      Parameters

      • ...path: (number[] | Polygon | Point[])[]

        The path data used to construct the polygon.

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draws a rectangle shape.

      Parameters

      • x: number

        The X coord of the top-left of the rectangle

      • y: number

        The Y coord of the top-left of the rectangle

      • width: number

        The width of the rectangle

      • height: number

        The height of the rectangle

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draw a regular polygon where all sides are the same length.

      Note: Only available with @pixi/graphics-extras.

      Parameters

      • x: number

        X position

      • y: number

        Y position

      • radius: number

        Polygon radius

      • sides: number

        Minimum value is 3

      • rotation: number

        Starting rotation values in radians..

      Returns Graphics

      PIXI.Graphics#drawRegularPolygon

    • Draw a rectangle shape with rounded/beveled corners.

      Parameters

      • x: number

        The X coord of the top-left of the rectangle

      • y: number

        The Y coord of the top-left of the rectangle

      • width: number

        The width of the rectangle

      • height: number

        The height of the rectangle

      • radius: number

        Radius of the rectangle corners

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draw any shape.

      Parameters

      • shape: Rectangle | Polygon | Circle | Ellipse | RoundedRectangle

        Shape to draw

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draw a star shape with an arbitrary number of points.

      Parameters

      • x: number

        Center X position of the star

      • y: number

        Center Y position of the star

      • points: number

        The number of points of the star, must be > 1

      • radius: number

        The outer radius of the star

      • OptionalinnerRadius: number

        The inner radius between points, default half radius

      • Optionalrotation: number

        The rotation of the star in radians, where 0 is vertical

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draw a torus shape, like a donut. Can be used for something like a circle loader.

      Note: Only available with @pixi/graphics-extras.

      Parameters

      • x: number

        X position

      • y: number

        Y position

      • innerRadius: number

        Inner circle radius

      • outerRadius: number

        Outer circle radius

      • OptionalstartArc: number

        Where to begin sweep, in radians, 0.0 = to the right

      • OptionalendArc: number

        Where to end sweep, in radians

      Returns Graphics

      PIXI.Graphics#drawTorus

    • Calls each of the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      • ...args: any[]

        Arguments that are passed to registered listeners

      Returns boolean

      true if the event had listeners, else false.

    • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root

      const cacheParent = elem.enableTempParent();
      elem.updateTransform();
      elem.disableTempParent(cacheParent);

      Returns DisplayObject

      current parent

    • Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • End adding holes to the last draw shape

      Returns Graphics

      Returns itself.

    • Return an array listing the events for which the emitter has registered listeners.

      Returns (string | symbol)[]

    • Protected

      Finish the polygon object.

      Returns void

    • Retrieves the bounds of the displayObject as a rectangle object.

      Parameters

      • OptionalskipUpdate: boolean

        Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

      • Optionalrect: Rectangle

        Optional rectangle to store the result of the bounds calculation.

      Returns Rectangle

      The rectangular bounding area.

    • Returns the child at the specified index

      Parameters

      • index: number

        The index to get the child at

      Returns DisplayObject

      The child at the given index, if any.

    • Returns the display object in the container.

      Recursive searches are done in a preorder traversal.

      Parameters

      • name: string

        Instance name.

      • Optionaldeep: boolean

        Whether to search recursively

      Returns DisplayObject

      The child with the specified name.

      getChildByName

      PIXI.Container#

    • Returns the index position of a child DisplayObject instance

      Parameters

      • child: DisplayObject

        The DisplayObject instance to identify

      Returns number

      The index position of the child display object to identify

    • Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.

      Parameters

      • Optionalpoint: Point

        The point to write the global value to.

      • OptionalskipUpdate: boolean

        Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

      Returns Point

      The updated point.

      getGlobalPosition

      PIXI.DisplayObject#

    • Retrieves the local bounds of the displayObject as a rectangle object.

      Parameters

      • Optionalrect: Rectangle

        Optional rectangle to store the result of the bounds calculation.

      • OptionalskipChildrenUpdate: boolean

        Setting to true will stop re-calculation of children transforms, it was default behaviour of pixi 4.0-5.2 and caused many problems to users.

      Returns Rectangle

      The rectangular bounding area.

    • True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and masked with gl.scissor.

      Returns boolean

      True if only 1 rect.

    • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

      Parameters

      • Optionalwidth: number

        width of the line to draw, will update the objects stored style

      • Optionalcolor: number

        color of the line to draw, will update the objects stored style

      • Optionalalpha: number

        alpha of the line to draw, will update the objects stored style

      • Optionalalignment: number

        alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outter)

      • Optionalnative: boolean

        If true the lines will be draw using LINES instead of TRIANGLE_STRIP

      Returns Graphics

      This Graphics object. Good for chaining method calls

      PIXI.Graphics#lineStyle

    • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

      Parameters

      • Optionalwidth: number

        width of the line to draw, will update the objects stored style

      • Optionalcolor: number

        color of the line to draw, will update the objects stored style

      • Optionalalpha: number

        alpha of the line to draw, will update the objects stored style

      • Optionalalignment: number

        alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outter)

      • Optionalnative: boolean

        If true the lines will be draw using LINES instead of TRIANGLE_STRIP

      Returns Graphics

      This Graphics object. Good for chaining method calls

      PIXI.Graphics#lineStyle

    • Like line style but support texture for line fill.

      Parameters

      • Optionaloptions: {
            alignment?: number;
            alpha?: number;
            cap?: LINE_CAP;
            color?: number;
            join?: LINE_JOIN;
            matrix?: Matrix;
            miterLimit?: number;
            native?: boolean;
            texture?: Texture;
            width?: number;
        }

        Collection of options for setting line style.

        • Optionalalignment?: number

          alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outter)

        • Optionalalpha?: number

          alpha of the line to draw, will update the objects stored style

        • Optionalcap?: LINE_CAP

          line cap style

        • Optionalcolor?: number

          color of the line to draw, will update the objects stored style. Default 0xFFFFFF if texture present.

        • Optionaljoin?: LINE_JOIN

          line join style

        • Optionalmatrix?: Matrix

          Texture matrix to transform texture

        • OptionalmiterLimit?: number

          miter limit ratio

        • Optionalnative?: boolean

          If true the lines will be draw using LINES instead of TRIANGLE_STRIP

        • Optionaltexture?: Texture

          Texture to use

        • Optionalwidth?: number

          width of the line to draw, will update the objects stored style

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).

      Parameters

      • x: number

        the X coordinate to draw to

      • y: number

        the Y coordinate to draw to

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Return the number of listeners listening to a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns number

    • Return the listeners registered for a given event.

      Parameters

      • event: string | symbol

        The event name.

      Returns Function[]

    • Moves the current drawing position to x, y.

      Parameters

      • x: number

        the X coordinate to move to

      • y: number

        the Y coordinate to move to

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Parameters

      • event: string
      • Optionalfn: Function
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: "added" | "removed"
      • fn: (displayObject: DisplayObject) => void
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: string
      • fn: Function
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: "added" | "removed"
      • fn: (displayObject: DisplayObject) => void
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: string
      • fn: Function
      • Optionalcontext: any

      Returns this

    • Protected

      Overridable method that can be used by Container subclasses whenever the children array is modified

      Returns void

    • Calculate the points for a quadratic bezier curve and then draws it. Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c

      Parameters

      • cpX: number

        Control point x

      • cpY: number

        Control point y

      • toX: number

        Destination point x

      • toY: number

        Destination point y

      Returns Graphics

      This Graphics object. Good for chaining method calls

    • Parameters

      • Optionalevent: InteractionEventTypes

      Returns this

    • Parameters

      • Optionalevent: string | symbol

      Returns this

    • Removes one or more children from the container.

      Type Parameters

      • TChildren extends DisplayObject[]

      Parameters

      • ...children: TChildren

        The DisplayObject(s) to remove

      Returns TChildren[0]

      The first child that was removed.

    • Removes a child from the specified index position.

      Parameters

      • index: number

        The index to get the child from

      Returns DisplayObject

      The child that was removed.

    • Removes all children from this container that are within the begin and end indexes.

      Parameters

      • OptionalbeginIndex: number

        The beginning position.

      • OptionalendIndex: number

        The ending position. Default value is size of the container.

      Returns DisplayObject[]

      List of removed children

    • Parameters

      • event: InteractionEventTypes
      • Optionalfn: (event: InteractionEvent) => void
      • Optionalcontext: any

      Returns this

    • Parameters

      • event: string | symbol
      • Optionalfn: Function
      • Optionalcontext: any

      Returns this

    • Renders the object using the WebGL renderer

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Protected

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

      Returns void

    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

      • index: number

        The resulting index number for the child display object

      Returns void

    • Apply a matrix to the positional data.

      Parameters

      • matrix: Matrix

        Matrix to use for transform current shape.

      Returns Graphics

      Returns itself.

    • Set the parent Container of this DisplayObject.

      Parameters

      • container: Container

        The Container to add this DisplayObject to.

      Returns Container

      The Container that this DisplayObject was added to.

    • Convenience function to set the position, scale, skew and pivot at once.

      Parameters

      • Optionalx: number

        The X position

      • Optionaly: number

        The Y position

      • OptionalscaleX: number

        The X scale value

      • OptionalscaleY: number

        The Y scale value

      • Optionalrotation: number

        The rotation

      • OptionalskewX: number

        The X skew value

      • OptionalskewY: number

        The Y skew value

      • OptionalpivotX: number

        The X pivot value

      • OptionalpivotY: number

        The Y pivot value

      Returns DisplayObject

      The DisplayObject instance

    • Sorts children by zIndex. Previous order is mantained for 2 children with the same zIndex.

      Returns void

    • Protected

      Start a polygon object internally

      Returns void

    • Swaps the position of 2 Display Objects within this container.

      Parameters

      • child: DisplayObject

        First display object to swap

      • child2: DisplayObject

        Second display object to swap

      Returns void

    • Calculates the global position of the display object.

      Parameters

      • position: IPointData

        The world origin to calculate from.

      • Optionalpoint: Point

        A Point object in which to store the value, optional (otherwise will create a new Point).

      • OptionalskipUpdate: boolean

        Should we skip the update transform.

      Returns Point

      A point object representing the position of this object.

    • Calculates the local position of the display object relative to another point.

      Parameters

      • position: IPointData

        The world origin to calculate from.

      • Optionalfrom: DisplayObject

        The DisplayObject to calculate the global position from.

      • Optionalpoint: Point

        A Point object in which to store the value, optional (otherwise will create a new Point).

      • OptionalskipUpdate: boolean

        Should we skip the update transform

      Returns Point

      A point object representing the position of this object

    • Updates the transform on all children of this container for rendering

      Returns void

    • Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: any

        The source of properties and methods to mix in.

      Returns void