"pixi-box2d" is a plugin for using "box2dweb" with "pixi.js".
I have not confirmed the operation on other versions.
npm install --save pixi.js @tawaship/pixi-box2d
import * as PIXI from 'pixi.js';
import * as PixiBox2d from '@tawaship/pixi-box2d';
git clone https://github.com/tawaship/pixi-box2d
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.3.3/pixi.min.js"></script>
<script src="/path/to/lib/Box2d.min.js"></script>
<script src="/path/to/dist/pixi-box2d.min.js"></script>
For browsers, this module is stored in the namespace "PIXI.box2d".
const app = new PIXI.Application({
width: 450,
height: 800
});
class Root extends PIXI.Container {
constructor() {
super();
this.addChild(new PIXI.Graphics()).beginFill(0x00FF00).drawRect(0, 0, 450, 800 / 2)
this.interactive = true;
this.cursor = 'pointer'
// create World
const world = this.addChild(new PIXI.box2d.WorldContainer({
listenPreSolve: false,
listenPostSolve: false,
listenBeginContact: false,
listenEndContact: true,
ticker: app.ticker
}));
// create component
const a = world.addBox2d(PIXI.box2d.Circle.from(new PIXI.Graphics().beginFill(0xFF0000).drawCircle(100, 0, 20), {
density: 0.1,
restitution: 0.1,
categoryBits: 2
}));
a.setX(120);
// create component when click
this.on("pointerdown", (e) => {
const r = Math.random() > 0.5;
const w = 100
const h = 150
const a2 = world.addBox2d(new PIXI.box2d.Rectangle(w, h, {
density: 0.1,
restitution: 0.1,
friction: 0.9,
categoryBits: 1
}));
a2.addChild(new PIXI.Graphics().beginFill(0xFF0000).drawRect(0, 0, w, h));
if (!r) {
a2.setX(e.data.global.x - a2.width / 2);
a2.setY(e.data.global.y - a2.height / 2);
} else {
a2.setRotation(90 * Math.PI / 180);
a2.setX(e.data.global.x + a2.height / 2);
a2.setY(e.data.global.y - a2.width / 2);
}
})
// create static component
const baseHeight = 100;
const base = world.addBox2d(PIXI.box2d.Rectangle.from(new PIXI.Graphics().beginFill(0x0000FF).drawRect(0, 0, 450 / 2, baseHeight), { isStatic: true }));
base.setX(450 / 2 - base.width / 2);
base.setY(800 - baseHeight - 100);
// create sensor component
const dead = world.addBox2d(new PIXI.box2d.Edge(new PIXI.box2d.Common.Math.b2Vec2(450 + 2000, 0), { isStatic: true, isSensor: true, maskBits: 1 }));
dead.setX(-1000);
dead.setY(800 - 10);
dead.on('EndContact', (opponent) => {
world.removeBox2d(opponent);
console.log("gameover");
});
}
}
app.stage.addChild(new Root());
document.body.appendChild(app.view);
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