Linear drag co-efficient.
The fluid density.
Gravity vector, if the world's gravity is not used.
Linear drag co-efficient.
Body count.
List of bodies.
The outer surface normal.
The height of the fluid surface along the normal.
If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities.
If true, gravity is taken from the world instead of the gravity parameter.
Fluid velocity, for drag calculations.
Adds a body to the controller.
Body to add.
Removes all bodies from the controller.
Debug drawing.
Handle to drawer.
Gets the body list.
Body list.
Gets the next controller.
Next controller.
Gets the world.
World.
Removes a body from the controller.
Body to remove from this controller.
Step
b2TimeStep -> Private internal class. Not sure why this is exposed.
Generated using TypeDoc
Calculates buoyancy forces for fluids in the form of a half plane.