Angular mass.
Linear mass.
Get the anchor point on bodyA in world coordinates.
Body A anchor.
Get the anchor point on bodyB in world coordinates.
Body B anchor.
Get the first body attached to this joint.
Body A.
Get the second body attached to this joint.
Body B.
Gets the max force.
Max force.
Gets the max torque.
Max torque.
Get the next joint the world joint list.
Next joint.
Get the reaction force on body2 at the joint anchor in N.
Reaction force in N.
Get the reaction torque on body 2 in N.
Reaction torque in N.
Get the type of the concrete joint.
Joint type.
Get the user data pointer.
User data. Cast to your data type.
Short-cut function to determine if either body is inactive.
True if active, otherwise false.
Sets the max force.
New max force.
Sets the max torque.
New max torque.
Set the user data pointer.
Your custom data.
Generated using TypeDoc
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.