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Weld joint definition. You need to specify local anchor points where they are attached and the relative body angle. The position of the anchor points is important for computing the reaction torque.

Hierarchy

Index

Constructors

constructor

Properties

bodyA

bodyA: b2Body

The first attached body.

bodyB

bodyB: b2Body

The second attached body.

collideConnected

collideConnected: boolean

Set this flag to true if the attached bodies should collide.

localAnchorA

localAnchorA: b2Vec2

The local anchor point relative to body1's origin.

localAnchorB

localAnchorB: b2Vec2

The local anchor point relative to body2's origin.

referenceAngle

referenceAngle: number

The body2 angle minus body1 angle in the reference state (radians).

type

type: number

The joint type is set automatically for concrete joint types.

userData

userData: any

Use this to attach application specific data to your joints.

Methods

Initialize

  • Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

    Parameters

    Returns void

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